Game Designer
Genre: 3D Physics-based Action Platformer
Release: February 2024
Platforms: Steam, Switch, PS5, Xbox Series S/X
Studio: Evening Star
Publisher: Private Division
Level Design
Designed gameplay revisions, layout clean-up, and environment decor across 15+ story mode levels across Vanillatown, Moltobene, Industria, and Edditorium worlds. Led the gameplay design and art direction of the Star Globes world, along with final gameplay tuning across all levels.
Economy Design & Balancing
Owned the balancing of the in-game scoring system and economy. Set point values for all in-game character moves, interactions, superlatives, and level targets to unlock postcards.
Quality Assurance
Was the primary internal QA Tester, and performed regression testing across all major platforms for 1st-party submissions and publisher milestone deliveries.